
In other words, real time playback of animated characters with a few levels of subdiv active so you can actually judge how your animation looks and pose them easily.Įverything the OpenSubdiv implementation in blender currently is not. "This code path is optimized for drawing deforming surfaces with static topology at interactive framerates." It specifically also states its intended purpose in the very first paragraph on "Meant to be used for realtime playback in animation software" Is what is mentioned at the very start of that video actually the goal this time? I remember this video vividly from seven years ago: This matches with what I remember: Sergey actually being the one that has done most work on it in the past. When I look at I see OpenSubdiv mentioned under the modelling module with Sergey specifically assigned to it. When I look at and search on your name and commits I see none relating to OpenSubdiv? Is this like an official task? I looked on to see if this branch was mentioned and I saw nothing. I can’t see when its supposed to be done or what its supposed to include and/or support? I can’t find it announced on ? I can’t see where its part of the roadmap? I went to and if I Search on opensubdiv I get zero results. This may well be on me since I haven’t been following blender development super close lately but I tried to actively find information on you starting work on OpenSubdiv and I couldn’t really find any. I am super happy you are working on Opensubdiv but its a complete surprise to me.
